posted at 23:00
Author: Brittany Vincent
The Evil Within is more frustrating than terrifying
So why did the game choose that particular moment to introduce this mechanic when it goes to great lengths to illustrate that you're actually doing the most incorrect thing possible? These types of questions are ones you'll find yourself asking several times over throughout the course of the game. Don't look for any real type of answers as the whole game appears to be purposefully shrouded in mystery. The tone is set as the game begins by the swaths of mutilated bodies that greet Castellanos and colleagues Julie Kidman and Joseph Oda as they navigate the hospital hallways. There's no real opportunity to get to know any of these characters, nor their motivations, beyond snippets of back story told via tattered old journals found throughout the game. It's as if the game decided to force you to stay alert at all times, not only to protect yourself from hordes of enemies and traps, but to distract you from how threadbare the narrative actually is. There are glimpses of Mikami's better games - like Resident Evil 4 - as you progress, especially during segments when you're forced to excavate dilapidated housing and disgusting sewers. So when things devolve into an uninspired amalgam of forced stealth, shootouts where you run out of ammo, and boss encounters where you're practically guaranteed several "Game over" screens because it's simply not clear enough how you should proceed, it's deeply disappointing. The truth is, The Evil Within could have been a fantastic game.

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