posted at 22:50
Author: Emil Protalinski
Thu, 27 Nov 2014 06:43:39 +0000
Watch a Microsoft engineer use Kinect and a Sphero to simulate telekinesis
You're probably a lot more familiar with Microsoft's Kinect, the motion sensing input device for Xbox and Windows, though it's worth noting that the Kinect SDK 2.0 was released recently. The new Software Development Kit essentially allows anyone to use the second-generation Kinect with their Windows PC. Taulty used it to build an app for Kinect that runs on his laptop and interfaces with the Sphero. Instead of using touch as input, he can use the position of his hands with respect to his body as input. This system relies on Kinect's skeletal tracking, which by the way is significantly more accurate in the second-generation sensor. The enhanced fidelity of the depth camera, combined with improvements in the software, have led to a number skeletal tracking developments. In addition to now tracking as many as six complete skeletons, and tracking 25 joints per person, the tracked positions are more anatomically correct and stable-and the range of tracking is broader. This enables and simplifies many scenarios, including more stable avateering, more accurate body position evaluation, crisper interactions, and more bystander involvement in interactive scenarios. For detailed instructions on how to set this up yourself, check out Taulty's in-depth guide: Playing with Kinect for Windows V2 and Sphero from a Windows 8.1 Store App.

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